I've been playing Dungeons and Dragons since I was a child, but I didn't really come to understand the mechanics and design of the game until I started DMing using the newly-released 5th Edition in 2015. That was when I started taking an interest in not only running the game, but changing it, making my own additions and modifications to the core in order to turn it into the experience I wanted it to be.
Since the release of Tasha's Cauldron of Everything (2020), I've been unimpressed or outright disappointed by most of the new releases for 5th Edition, including the outright revision of some existing mechanics, advertised as "optional", but taken as the default option going forward. Suffice to say, it got me thinking about what I actually wanted from the game, from its core options, and from its future. It got me to re-examine some of my assumptions about what worked and what didn't, and how I might change things to work more to my liking. I decided that, even if nothing more than a design challenge for myself, I wanted to redesign 5th Edition into something I was happy with. This series will be doing just that.