For a little something different to kick off 2026, I wanted to take a look back at the games I played (or tried to play) during 2026, and give my thoughts on them.
This list will be in chronological order of when I played each game, and I'll provide my thoughts and a final rating for each.
Without further ado, the games.
Pit People
By: Behemoth
Rating: Did Not Finish
If you like Behemoth games, I'd give Pit People a recommendation.
The Forest
By: Endnight
Rating: 4.5/10
I first found out about this game watching the excellent review by MandaloreGaming. I had tried playing with a few of my friends back in college, but we were never able to get far. The Forest ended up on this year's "list of games in my backlog I'll finally play" (which I did not get very far on, unfortunately).
Ultimately, I was let down.
The main thing I took from the review was that the Cannibals were an extremely interesting enemy (moreso than the zombies common for most other games of this kind), and I was interested to have to interact with them while trying to survive. Unfortunately, I found the act of surviving to be rather tedious. Clean water is essential, and can only really be obtained in two ways (neither of which are easy or fun). The game is also quite short, so I didn't find much incentive to dig in to the base-building mechanics, especially with how quickly my brief, abortive attempt to do so incited the cannibal horde. The cannibals are certainly still more interesting than generic zombies, but the amount of time I spend staring at cannibals whose AI seemed to only be interested in aura-farming was matched only by the amount of time I spent spamming M1 and getting stunlocked in what is, frankly, extremely uninteresting combat. The final boss was especially guilty of this. That all being said, there were still moments I found myself immersed and enjoying the game, and I think it has some merits going for it - I just think the Forest falls short of its own potential.
Marvel Rivals
By: NetEase
Marvel Rivals is one of the two games that is responsible for me not getting through more of my backlog. It was my second most played game this year, and one I'm certain I will be spending more time on going forward.
I do not play this game competitively - at the time of writing, I've only ever played enough competitive to get up to Gold III for the skins, and I spent a lot of my time in this game playing around with my friends in bot matches. I never played Overwatch competitively either, and ultimately I'm not a competitive-multiplayer kind of person.
I really enjoy Marvel Rivals, both for what it is, and for my love of early Overwatch, before Blizzard became focused on making the game into an esport. I think the character designs are fun and poppy, there's a lot of nice characterization, even just in the few voicelines during a match, and I think the game plays pretty well. Before Rivals ever came out, I had been tinkering with an idea of my own for a Hero Shooter with more of a focus on the support characters, and I think Rivals accomplishes that goal (perhaps too well).
Overall, if you miss early Overwatch, like Hero Shooters, or like Marvel, I'd give a recommendation for Marvel Rivals. Worst-case scenario, the game is free.
Wizard With A Gun
By: Galvanic Games
Rating: Did Not Finish
Wizard with a Gun is a twin-stick shooter in which your character repeatedly ventures into a dying world by resetting a time loop to gather artifacts by defeating bosses. I think the game's main loop is compelling enough, and its visuals and audio really sold me on the game (frankly, I'll try any game with a western-inspired soundtrack by Ryan Ike). The game's biggest downfall, in my experience, is that the game's survival elements (resource collection, crafting, exploration, etc.) are really held back by the tight time loop, bringing them into some friction with what would otherwise be a solid loop of time-limited boss hunting.
That being said, I am still determined to finish this game, and I do enjoy it for what it is.
Balatro
By: LocalThunk
Rating: 7.5/10
I'm a big fan of roguelites/roguelikes, and I think Balatro is one of the best new roguelikes I've played. The premise is so simple, it makes you wonder why you never thought of it, and it fits into the category of "you're supposed to break the game" roguelikes, which are my favorite kind. There's a ton of options in the game to refine your deck's potential, and it's really fun to just sit down and do a run when I need to kill a bit of a time. All the little complexities of the game make it a blast to master. My only real complaint is that it is far more RNG-based than many other roguelikes, and I often found little room for skill expression within the game. Knowing what cards you need to win doesn't help when the game just won't put them in the shop.
I also want to take a quick tangent to discuss mods, because Balatro has a lot of very fun mods. Almost all of them are overpowered in one way or another, and I think that's alright, because at the end of the day, Balatro is a game that asks you to try and break it as hard as you can.
If you like roguelikes, want something easy to pick up but with a lot of depth, or want to see what all the buzz is about, I highly recommend Balatro.
Stardew Valley
By: ConcernedApe
Rating: 9.5/10
I had played Stardew Valley before this year, but I decided I was going to finally sit down and get the Perfection achievement. I know lots of people love this game for being relaxing, but frankly, I do not find it relaxing. The fact that there's always a time limit, be that for the day's activities, the week's gifting, or the season's crops leads me to micromanage my actions and try and squeeze as much out of the game as I can. Despite saying all that, I do find the game to be extremely cozy and charming, and I always love returning to the valley for another playthrough. The game's got enough well-integrated, in-depth systems to give plenty of options for one's preferred playstyle while providing alternatives for those who want to try something new. My only real complaint is that it's so information-dense that the wiki practically lives on my second monitor while I'm playing.
I highly recommend Stardew Valley.
Alan Wake
By: Remedy Entertainment
Rating: The best 6.5/10 I've ever played
The game is a mess. It has a terrible habit of mixing sections where you need to be extremely conservative with your resource usage (ammo, flashbangs, etc.) and sections where the game removes all your gear, making you feel stupid for not using it when you had the chance. Half the enemies are the most obnoxious designs I could think of, pairing quick enemies who stunlock you with ranged axe-throwers who mess up your attempts to dodge. The movement doesn't feel great, and there's a lot of sections that drag on for way too long.
But with all those complaints still very much present, this game rocks. Bright Falls has such a clear Twin-Peaks feeling to it, and I love Twin Peaks. The game's obligatory "Remedy scene where you kick ass to an Old Gods of Asgard song" section is phenomenal, and I really liked the concept of using the flashlight to make enemies vulnerable. There's also some absolutely phenomenal writing in this game.
Overall, I do recommend Alan Wake, just know what you're getting yourself into.
Control
By: Remedy Entertainment
Rating: 9/10
Now, Control? Control is one of my favorite games of all time. I played it immediately after playing Alan Wake, and man, it's so good. Movement feels good, throwing rocks at people always feels punchy, the Service Weapon's forms are cool to use, and the aesthetic of the game is probably one of my favorite from any piece of media, period. I love the Oldest House and its Brutalist government-building aesthetic, especially with all the red contrasting the presence of the Hiss. I do think this game's Remedy-Old-Gods-of-Asgard sequence is the best out of all of them. The Ashtray Maze is peak gaming. When I played the game originally, I didn't do a lot of the sidequests, and that was a mistake. The sidequests are a lot of fun.
I recommend Control wholeheartedly and unashamedly. This game rules, give it a try.
Cyberpunk 2077
By: CD Projekt RED
Rating: 8.5/10
Besides roguelikes, open-world style RPGs are probably my other most played genre of games (I think Skyrim is still in my top 5, just because of how much I played when I was younger). I think Cyberpunk 2077 does a pretty good job of being one, especially since it's the only open-world RPG I can think of where I've never used the fast-travel system. I exclusively drive places, listening to the radio. I know that the game has a lot of controversy because of its release, and that it's largely been patched into a better game, but I definitely feel like it is now that better game.
Having played through the game three times (once per lifepath), I really feel like I've become fond of many of the characters (this year's playthrough was the Streetkid/Silverhand fanboy playthrough, and I really found myself liking Johnny's character). I'll almost certainly be back to Night City before too long.
Minecraft
By: Mojang
Rating: Foundational Childhood Experience/10
This was my two-week Minecraft phase, with a new set of mods I put together (as I find making modpacks almost as much fun as playing them). I list Minecraft on here not really to review it - it's the best selling game of all time, for good reason - but because I played it this year, and so it gets to have its spot on my yearly review. I don't need to sell the game to you - go do another two-week Minecraft phase with your friends, it's always worth it.
The Witcher 3: The Wild Hunt
By: CD Projekt REDRating: 8.5/10, but a slightly lower 8.5/10 than I gave CP2077
I haven't ever gotten around to playing the first two Witcher games, and I hardly remembered anything from my first playthrough of W3, so after Cyberpunk and a brief upset in my real life, I decided to spend time in another open world RPG. I ended up really enjoying it. I think Geralt's performance carries the game (which is good, since he's the main character!). His interactions with Ciri are especially good (having a snowball fight at Caer Morhen or trashing Avalac'h's lab were my favorites), and really sell their father-daughter dynamic. My only real complaints are with the difficulty. I found myself dying quite frequently in the early game, before I had access to potions. and I barely felt at risk in the late game. I think the difficulty curve could use a tweak, but otherwise the game play's quite well. I used the Vladimir UI mod for this playthrough, and I cannot recommend it highly enough (although any time I loaded the game, I would have to fix my Rotate Minimap settings, but even then, it was still worthwhile).
I also played the two DLCs (Heart of Stone and Blood and Wine) for the first time, and they were exceptional. The cutscenes were much more dynamic, and the new content was great. Heart of Stone gives you Geralt of Rivia in an Oceans 11 heist, which is stellar, and the entirety of Blood and Wine, with its fairytale-chivalric-France setting, excellent main quest, and some great characters and fights felt like a great capstone to the game.
If you haven't played the DLCs, they're definitely worth it.
Clair Obscur: Expedition 33
By: Sandfall Interactive
Rating: 9.5/10
I don't need to sing this game's praises, Geoff Keighley already did enough of that at the Game Awards. I do think the game lives up to the praise it was given, and I was really captivated by it. It's not a perfect game - there are parts which lack cohesion, and feel arbitrary from a worldbuilding perspective (why are some of the game mechanics real physical objects while others aren't?), but nothing ever took me out of it. Act 2 definitely does a lot to help contextualize things. Overall, I found the gameplay enjoyable, the voice acting work was stellar, the music was wonderful, and the environments picturesque. I'm not sure what else I can say, other than that Esquie is my favorite character, and I did cry at the end.
Deltarune (Chapters 3 & 4)
By: Toby Fox (and crew)
Rating: 9/10
I found Chapters 3 to be charming in a big-picture view, but man did those adventure boards drag. I would have much preferred more time in the backstage (especially since TV World is one of my favorite songs in the game). I was quite charmed by Mr. Ant Tenna (as, it seems, were most), and I easily found him to be the strongest part of the chapter. The Chapter 3 "secret" boss was an absolute menace, but beating it made me feel godlike.
I think Chapter 4 is the strongest chapter thusfar, with some great new lore, an amazing Dark World, and a really cinematic boss with a great theme. I actually think Chapter 4's secret boss might be harder than Chapter 3's (but I'm probably just bad at it's special mechanic).
I cannot wait for Chapter 5 (this year!).
Metaphor: ReFantazio
By: Atlus
Rating: Did Not Finish
I won't speak much on Metaphor, because I haven't played much of Metaphor. I got a bit sidetracked (as you'll see soon). I did enjoy what I had played, and I am excited to return to it.
Umamusume: Pretty Derby
By: Cygames
Rating: Eternal Love for my Daughters/10
Terraria: Calamity + Wrath of the Gods + Infernum
By: ReLogic (and mod makers!)
Rating: 9/10
The Calamity Mod for Terraria is a phenomenal mod, probably one of the best mods for a game I can think of. This isn't really a review of Calamity.
Infernum is a mod to make Calamity harder. It's quite good. This also isn't really a review of Infernum.
So what is this a review of? It's mostly a review of Wrath of the Gods, a mod for Calamity (itself a mod of Terraria) which adds two whole bosses. They are the two wildest, most over-the-top bosses in any game I've played, and really need to be experienced to convey why. The most I can really say is that if you want to know what a Shonen Anime feels like to play, Wrath of Gods is the closest thing I've found.
Hollow Knight: Silksong
By: Team Cherry
Rating: The worst 8.5/10 I've played
I loved Hollow Knight. I played a ton of it. I was very excited for Silksong (though I avoided anything Hollow Knight related because frankly I found their desperation and impatience annoying). So, nine years later, what's the verdict?
I hate this game. It made me so mad, and there's so much in the game that makes me curse Team Cherry. But man, it's so good. I rate it "the worst 8.5/10 I've played" in contrast to Alan Wake's "best 6.5/10 I've played". Alan Wake is objectively not that good, but I still love it. Silksong is objectively really good, but man it makes me want to pound sand. I think they really overused enemies doing 2 masks of damage or double-hitting you. Frankly, with both Steel Soul and 100% completion behind me, I'm probably not returning to the game without heavily modding it to change some decisions I disagree with.
That all aside, from a narrative and setting perspective, I do think that having Hornet be a voices protagonist was a fantastic choice - she brings a lot of character to the game and I like her a lot more in Silksong than in Hollow Knight. The kingdom of Pharloom has a great design, and a lot of areas, especially Mosshome, Coral Tower, Greymoor, and Deep Docks felt quite different from Hollow Knight in a way I greatly appreciated.
FlipWitch: Forbidden Sex Hex
By: Momo Games
Rating: 7.5/10
For my most questionable inclusion on this list, Flipwitch is a very simple metroidvania that I found to be quite charming. Yes, it's a game with sex scenes in it, but I also thought it was quite the fun arcade-style platformer. Movement is a bit floaty, but I got used to it very quickly. The art and animation is well-done, and the music is fantastic. I 100% completed the game in under 9 hours, so it's not a long game, but it was a fun little gem.
Warframe
By: Digital Extremes
Rating: My Most Played Game/10
Play Warframe, it's a ton of fun.
Weird West
By: WolfEye Studios
Rating: Still Playing
Closing Thoughts
Out of everything I played this year, I think I would place Clair Obscur: Expedition 33 and Umamusume: Pretty Derby as my two highlights, as both of them really blew my expectations out of the water. That being said, I have accrued a lot of very enjoyable playtime in Terraria, Stardew Valley, Cyberpunk 2077, and Control, so those games also get to sit highly on my list. My biggest letdown of the year was definitely the Forest, a game which I wish I liked more.
What's on the docket for next year? Well, I'm hoping to pick up the DLCs for Dredge, another one of my all-time favorites, so I'll likely be replaying that. I'd also like to grab Songs of Conquest, Kingdom Come: Deliverance and Pacific Drive. My "to-do" list on Steam includes the Dead Space remake, Dusk, Frostpunk, Ori and the Blind Forest, Outer Wilds, Potionomics, and Titanfall 2. And I'm sure I'll end up replaying plenty of my old favorites.
I'm excited for 2026! Let me know what your favorite game you played this years was!
-Rabbit
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